Office Break Games

Games to play in person

The rest of this site is for a break on your own. This page is for the other kind: away from the screen, with the people you work with. Each game has who it suits, how long it takes, what you need and how to play, and most need nothing but a few cups, a whiteboard or a pen.

Type
Where

52 games

Cup games

A sleeve of paper cups from the kitchen is all the kit you need.

  • Cup bowling

    Ten paper cups in a triangle, one ball of paper and a long stretch of floor. Ten-pin bowling for people who own lanyards.

    Players
    2–10
    Time
    10–20 min

    You need: 10 paper cups, A soft ball or a wad of tape-wrapped paper, Tape for a throwing line

    How to play
    1. Set the cups up as a 4-3-2-1 triangle at the end of a hallway or a cleared table.
    2. Mark a throwing line a few metres back with tape.
    3. Each player gets two rolls per frame; count the cups knocked over.
    4. Play five frames, reset after every turn, and keep score on a sticky note.
    Full guide: kit, tips and where it works →
  • Cup and card tower

    Build a tower of cups with playing cards as floors, then take turns pulling cards out without bringing it down. Jenga with office supplies.

    Players
    2–6
    Time
    10–15 min

    You need: 20–30 paper cups, A deck of cards or stiff index cards

    How to play
    1. Build a tower: a row of cups, a layer of cards across them, more cups on top, as high as you dare.
    2. Take turns removing one card and placing it on the top of the tower.
    3. You may only use one hand.
    4. Whoever makes the tower fall loses the round and builds the next one.
    Full guide: kit, tips and where it works →
  • Pyramid stack and collapse

    Stack a pyramid of cups, then fold it back into one stack, against the clock. Sounds easy; your hands disagree.

    Players
    2–12, in pairs or alone
    Time
    5–15 min

    You need: 6 or 10 paper cups per player, A phone stopwatch

    How to play
    1. Each player starts with their cups in a single stack.
    2. On "go", build a pyramid (3-2-1 or 4-3-2-1), then collapse it back into one stack.
    3. First to finish with a standing pyramid and a neat stack wins the heat.
    4. Winners race each other until one is left.
    Full guide: kit, tips and where it works →
  • Musical cups

    Musical chairs, scaled down to a table. One cup fewer than players; when the music stops, grab one.

    Players
    4–12
    Time
    5–10 min

    You need: Paper cups, one fewer than the players, Music from a phone

    How to play
    1. Put the cups upside down in the middle of a table, players around it with hands behind their backs.
    2. Play music; everyone walks around the table.
    3. When the music stops, grab a cup. Whoever has none is out, and one cup goes.
    4. Repeat until one player holds the last cup.
    Full guide: kit, tips and where it works →
  • Blow the pyramid over

    Knock down a cup pyramid using nothing but a balloon’s worth of air. Loud, silly and over in seconds.

    Players
    2–10
    Time
    5–10 min

    You need: 6 paper cups per player, One balloon per player

    How to play
    1. Each player stacks a 3-2-1 pyramid at the edge of a table.
    2. Blow up your balloon and pinch it shut.
    3. Aim the neck and let the air out to blast the cups off the table.
    4. Refill as often as you like; first to clear their table wins.
    Full guide: kit, tips and where it works →
  • Cup and paper roll relay

    Teams drag a cup across the floor with a strip of paper towel, without touching the cup. Fragile, fast and very funny to watch.

    Players
    4–16, in teams
    Time
    10–15 min

    You need: A roll of paper towel or tissue per team, A paper cup per team, Tape for start and finish lines

    How to play
    1. Tape a start and finish line a few metres apart.
    2. Each runner tears off a strip, sets a cup on one end and pulls it gently to the finish.
    3. If the paper tears or the cup tips, go back to the start.
    4. Hand over at the line; the first team to get every runner through wins.
    Full guide: kit, tips and where it works →
  • Water cup relay

    Pass water from cup to cup down a line of people, then measure what is left. Best outside on a warm day.

    Players
    6–20, in teams
    Time
    10–15 min

    You need: A paper cup per player, A jug of water, A clear glass per team to fill

    How to play
    1. Teams stand in a line, each player holding a cup.
    2. The first player fills their cup and pours it into the next player’s cup, and so on down the line.
    3. The last player pours into the team’s glass, then runs to the front to start again.
    4. After three minutes, the team with the fullest glass wins.
    Full guide: kit, tips and where it works →
  • Flip cup

    Teams on either side of a table drink a sip of water, then flip their cup from the edge until it lands upside down. A relay where everyone is the bottleneck once.

    Players
    6–16, two teams
    Time
    10–15 min

    You need: A paper cup per player, Water, A long table

    How to play
    1. Line both teams up on opposite sides of the table, a little water in each cup.
    2. On "go", the first players drink and set their cup on the table edge.
    3. Flick the bottom of the cup until it lands mouth-down; only then may the next teammate start.
    4. The first team to finish its line wins.
    Full guide: kit, tips and where it works →

Word games

Played out loud or on paper, no setup, good for mixed groups.

  • First letter, last letter

    Each word has to start with the last letter of the one before. Pick a theme and it becomes surprisingly hard.

    Players
    2–12
    Time
    5–10 min

    You need: Nothing at all

    How to play
    1. Choose a theme: cities, foods, things in the office.
    2. The first player says a word in the theme.
    3. The next player says another that starts with the last letter of it (Oslo, Ottawa, Amsterdam…).
    4. Hesitate for more than five seconds or repeat a word and you are out.
    Full guide: kit, tips and where it works →
  • Hangman

    The classic letter-guessing game, played on a whiteboard. Use office words for the inside jokes.

    Players
    2–10
    Time
    5–10 min

    You need: A whiteboard or paper and a marker

    How to play
    1. One player picks a word or phrase and draws a dash for each letter.
    2. The others guess one letter at a time.
    3. Right letters are written in; each wrong one adds a stroke to the drawing.
    4. Solve it before the drawing is finished; whoever solves it sets the next word.
    Full guide: kit, tips and where it works →
  • Word pyramid

    One player gives clues, the other guesses six words under a theme before the clock runs out. Teams race up a pyramid of categories.

    Players
    4–12, in pairs
    Time
    15–25 min

    You need: Paper and a marker, A phone timer

    How to play
    1. Write six categories in a pyramid on the board (Things in a desk drawer, Things you say on a call…).
    2. A pair picks a category; the clue-giver gets a list of words in it, kept secret.
    3. In 30 seconds, describe as many words as you can without saying them.
    4. Each word guessed is a point. Pairs take turns until the pyramid is used up.
    Full guide: kit, tips and where it works →
  • Invisible bridge

    Get from one word to an unrelated one in as few links as possible. Coffee to elephant in four steps: go.

    Players
    2–10
    Time
    5–15 min

    You need: Paper and a pen

    How to play
    1. Someone names two unrelated words.
    2. Everyone writes a chain of linked words from the first to the second (coffee, bean, grey, elephant).
    3. Each link must make sense to the group; the room votes on doubtful ones.
    4. Shortest valid chain wins and picks the next pair.
    Full guide: kit, tips and where it works →
  • Synonym memory

    Memory, the card game, but the pairs are words that mean the same thing. Office jargon makes great pairs.

    Players
    2–6
    Time
    10–15 min

    You need: Sticky notes or index cards, A marker

    How to play
    1. Write 12 pairs of synonyms, one word per card (circle back / revisit, sync / meeting…).
    2. Shuffle and lay the cards face down in a grid.
    3. Take turns flipping two. A synonym pair is yours and you go again; otherwise flip them back.
    4. Most pairs when the table is clear wins.
    Full guide: kit, tips and where it works →
  • Poetry improv

    Make up a short poem on the spot from a random topic. Rhymes optional, applause mandatory.

    Players
    3–12
    Time
    10–20 min

    You need: Slips of paper for topics, A bowl or a mug

    How to play
    1. Everyone writes a topic on a slip and drops it in a mug (the printer, Mondays, the last team lunch).
    2. A player draws a slip and gets 30 seconds to think.
    3. Recite a four-line poem about it.
    4. The room claps; the loudest clap of the round wins.
    Full guide: kit, tips and where it works →
  • Speed crosswords

    Everyone builds their own little crossword from a pile of letter tiles, as fast as possible. The Bananagrams idea, played with Scrabble tiles or paper squares.

    Players
    2–8
    Time
    10–20 min

    You need: Letter tiles from a word game, or 100 paper squares with letters

    How to play
    1. Put all tiles face down; each player takes 15 (fewer if there are many players).
    2. On "go", build your own connected crossword with your tiles.
    3. When you use all of yours, call "draw": everyone takes one more tile.
    4. When the pile is empty, the first player to use every tile in valid words wins.
    Full guide: kit, tips and where it works →

Drawing games

Bad drawing is the point. A whiteboard helps.

  • Draw and guess

    One person draws, their team guesses, the clock runs. Pictionary on a meeting-room whiteboard, with office words if you like.

    Players
    4–16, two teams
    Time
    15–30 min

    You need: A whiteboard or flip chart, Markers, Word slips, A phone timer

    How to play
    1. Split into two teams and write word slips: objects, actions, office life.
    2. A drawer picks a slip and has one minute to draw it; no letters, numbers or talking.
    3. Their team shouts guesses. A right answer scores a point.
    4. Teams alternate; the first to ten points wins.
    Full guide: kit, tips and where it works →
  • Blind sketching

    Sit back to back: one person describes a picture, the other draws it without seeing it. A test of how well you explain things, disguised as a game.

    Players
    2–20, in pairs
    Time
    10–15 min

    You need: Paper and pens, Simple pictures to describe (printed, or on a phone)

    How to play
    1. Pairs sit back to back; one gets a picture, the other a blank sheet.
    2. The describer explains the picture using shapes and positions, but never says what it is.
    3. After three minutes, compare the drawing to the original.
    4. Swap roles with a new picture. The room votes for the closest match.
    Full guide: kit, tips and where it works →
  • Thirty-second portraits

    Everyone draws the person opposite in thirty seconds, without looking at the paper. Then the gallery opens.

    Players
    2–20
    Time
    5–10 min

    You need: Paper and pens

    How to play
    1. Pair up and sit facing each other.
    2. Start a 30-second timer; draw your partner while looking only at them, never at the page.
    3. Swap partners and repeat a few times.
    4. Stick the portraits on a wall and let people find themselves.
    Full guide: kit, tips and where it works →

Guessing games

Who, what or how much: you learn something about each other.

  • Guess whose desk

    Photos of desks, no names. Work out who sits where from the mugs, plants and cable chaos.

    Players
    5–30
    Time
    10–15 min

    You need: Photos of willing colleagues’ desks, A screen or printed copies, Paper for answers

    How to play
    1. Collect desk photos in advance from people who agree to join (home desks count).
    2. Show them one at a time, numbered.
    3. Everyone writes down whose desk they think each one is.
    4. Reveal the owners at the end; most right answers wins.
    Full guide: kit, tips and where it works →
  • Baby photo match

    Match colleagues to their childhood photos. Haircuts change, grins don’t.

    Players
    6–30
    Time
    10–15 min

    You need: Childhood photos from volunteers, A wall, a board or a screen, Answer sheets

    How to play
    1. Ask volunteers to send a childhood photo to one organiser in secret.
    2. Number the photos and pin them up or show them on screen.
    3. Everyone writes down who they think each photo is.
    4. Reveal one by one; the most correct matches wins.
    Full guide: kit, tips and where it works →
  • Office price is right

    How much does a box of staples cost? Or the office chair? Closest guess without going over wins.

    Players
    3–20
    Time
    10–15 min

    You need: A handful of office items with known prices, Paper for guesses

    How to play
    1. The host picks items and looks up their prices in secret.
    2. Hold up an item; everyone writes a guess.
    3. Reveal the price. The closest guess that is not higher than the price scores a point.
    4. After ten items, the highest score wins.
    Full guide: kit, tips and where it works →
  • Celebrity lookalikes

    Volunteers each pick the famous person they have been told they look like; the room has to match them up.

    Players
    6–30
    Time
    10–15 min

    You need: A screen or printouts, Answer sheets

    How to play
    1. Volunteers privately send the organiser the celebrity they are most often compared to.
    2. Show the celebrity photos, numbered, beside a list of the volunteers’ names.
    3. Everyone writes who goes with which celebrity.
    4. Reveal the pairs; the most correct matches wins.
    Full guide: kit, tips and where it works →
  • Mystery bag

    Reach into a bag without looking and name the object by touch. Stranger than it sounds when it is a whiteboard eraser.

    Players
    3–15
    Time
    5–15 min

    You need: A cloth bag or a box with a hole, Ten small objects from around the office

    How to play
    1. The host fills the bag with objects in secret.
    2. A player reaches in, holds one object and has 20 seconds to name it.
    3. A right answer scores a point; the object goes out of the game.
    4. Take turns until the bag is empty.
    Full guide: kit, tips and where it works →
  • Who am I?

    One player thinks of a colleague, a famous person or an object; the rest have twenty yes-or-no questions to find it.

    Players
    3–15
    Time
    5–10 min

    You need: Nothing at all

    How to play
    1. One player picks someone or something everyone knows.
    2. The others ask yes-or-no questions, one at a time.
    3. Count the questions out loud. Guessing counts as a question.
    4. Solve it within twenty and the solver picks next; otherwise the picker goes again.
    Full guide: kit, tips and where it works →
  • Animal pairs

    Everyone gets a secret animal and finds their twin using only noises and movements. Nobody can stay dignified, which is the point.

    Players
    8–30, an even number
    Time
    5–10 min

    You need: Slips with animal names, each animal twice

    How to play
    1. Hand out the slips face down; everyone reads theirs in secret.
    2. No talking: make your animal’s sound or move like it.
    3. Find the other person who is the same animal and stand together.
    4. The last pair to find each other starts the next round.
    Full guide: kit, tips and where it works →

Quiz games

Game-show rounds you can run from a meeting-room screen.

  • Survey says

    Survey the office beforehand, then teams guess the most popular answers. Family Feud, with your colleagues as the survey.

    Players
    6–30, two teams
    Time
    20–40 min

    You need: A short anonymous survey sent a few days before, A whiteboard or a slide per question

    How to play
    1. Send a few questions ahead of time ("Name something people forget before a video call").
    2. Tally the answers and keep the top five for each question.
    3. Teams take turns guessing; each answer on the board scores its number of votes.
    4. Three wrong guesses pass the question to the other team. Most points after all questions wins.
    Full guide: kit, tips and where it works →
  • Answer-first quiz board

    A board of categories and point values; the host reads the answer and players reply with the question. Jeopardy-style, about your own company.

    Players
    4–20, in teams
    Time
    20–40 min

    You need: A grid of clues on a slide or a whiteboard, Something to buzz with: a bell, a squeaky toy, a raised hand

    How to play
    1. Prepare five categories with five clues each, worth 100 to 500 (Company history, Team trivia, Acronyms…).
    2. A team picks a category and value; the host reads the clue.
    3. The first team to buzz answers in the form of a question. Right adds the points, wrong takes them away.
    4. Clear the board; the highest score wins.
    Full guide: kit, tips and where it works →
  • Trivia rounds

    Pub-quiz style: a few themed rounds, teams write answers, the host marks them. Easy to run every week with a new quizmaster.

    Players
    4–40, in teams
    Time
    20–45 min

    You need: Questions (10 per round), Answer sheets and pens

    How to play
    1. Form teams of three to five and give each a team name.
    2. The host reads a round of ten questions; teams write their answers.
    3. Swap sheets with another team and mark them as the host reads the answers.
    4. Play three or four rounds and add up the totals.
    Full guide: kit, tips and where it works →
  • Phrase puzzle

    Guess a hidden office phrase letter by letter, Wheel of Fortune style, with a dice roll instead of a wheel.

    Players
    3–12
    Time
    15–25 min

    You need: A whiteboard, A die or a dice app

    How to play
    1. The host writes dashes for a phrase ("Let’s take this offline").
    2. On your turn, roll the die and call a consonant: each time it appears, you earn the roll × 10.
    3. Miss and the turn passes. You may spend 50 points to buy a vowel.
    4. Solve the phrase to keep your points; most points after five phrases wins.
    Full guide: kit, tips and where it works →

Team challenges

Small groups, one goal, a clock. Talking is how you win.

  • Paperclip chain relay

    Teams link paperclips into a chain against the clock, one player at a time. Longest chain wins; the whole drawer gets emptied.

    Players
    4–20, in teams
    Time
    5–10 min

    You need: A box of paperclips per team, A phone timer

    How to play
    1. Give each team a pile of paperclips.
    2. One player per team adds clips for 30 seconds, then hands the chain on.
    3. Keep rotating until the two minutes (or five) are up.
    4. Stretch the chains along the floor; the longest wins.
    Full guide: kit, tips and where it works →
  • Build a bridge

    Teams build a bridge between two desks from paper, tape and straws. It has to hold a mug. Planning beats panic.

    Players
    6–30, teams of 3–5
    Time
    20–40 min

    You need: Per team: paper, tape, straws or skewers, Two chairs or tables as banks, A mug or a stapler to test with

    How to play
    1. Set two banks a set distance apart, say 40 cm.
    2. Give each team the same supplies and 5 minutes to plan without touching anything.
    3. Build for 15 minutes.
    4. Test each bridge with a mug, then add weight until it fails. Strongest bridge wins.
    Full guide: kit, tips and where it works →
  • Human snake

    A line of blindfolded players, guided through an obstacle course only by the one at the back who can see. Taps on shoulders replace words.

    Players
    6–20, teams of 4–6
    Time
    15–20 min

    You need: Blindfolds or scarves, Soft obstacles: chairs, bins, cones

    How to play
    1. Teams line up, hands on the shoulders of the person in front. Everyone but the last player is blindfolded.
    2. Agree on signals: left shoulder tap turns left, right turns right, both means stop.
    3. No talking. The last player steers the snake through the course by passing signals forward.
    4. Fastest team through the course without hitting anything wins.
    Full guide: kit, tips and where it works →
  • Sneak a peek

    One player at a time may look at a hidden model for ten seconds, then the team has to rebuild it from their memory.

    Players
    6–20, teams of 3–5
    Time
    15–20 min

    You need: Two identical sets of building bricks per team, A box or a cloth to hide the model

    How to play
    1. Build a small model in secret and hide it under a cloth.
    2. One player from each team looks at it for ten seconds.
    3. They go back and describe it; the team builds. Then the next player takes a look.
    4. After ten minutes, the closest copy wins.
    Full guide: kit, tips and where it works →
  • Invention afternoon

    Teams invent and build a rough prototype of something that would fix a small office annoyance, then show it off.

    Players
    6–40, teams of 3–5
    Time
    1–2 h

    You need: Cardboard, tape, string, markers, A list of small office annoyances

    How to play
    1. Collect office annoyances beforehand: the cable mess, the lost stapler, the noisy fridge.
    2. Each team picks one and has an hour to build a prototype from scrap.
    3. Each team gets two minutes to demo it.
    4. Everyone votes for the most useful and the most ridiculous.
    Full guide: kit, tips and where it works →

Creative games

Pitches and stories made up on the spot.

  • Pitch to the panel

    Teams get ten minutes to invent a product and pitch it to a panel of "investors". Shark Tank, with play money.

    Players
    6–30, teams of 3–4
    Time
    20–40 min

    You need: Paper and markers, Play money or sticky notes as investment

    How to play
    1. Pick a panel of two or three judges and give them the play money.
    2. Teams have ten minutes to invent a product and plan a one-minute pitch.
    3. Each team pitches; the panel asks two tough questions.
    4. The judges invest their money; the team that raises the most wins.
    Full guide: kit, tips and where it works →
  • Sell me this stapler

    Grab something from your desk and sell it to the room as the greatest invention ever. Thirty seconds, no preparation.

    Players
    3–15
    Time
    5–15 min

    You need: Whatever is on your desk

    How to play
    1. Everyone grabs one ordinary object from their desk.
    2. Swap objects at random so nobody pitches their own.
    3. Take turns giving a 30-second sales pitch.
    4. The room votes for the pitch they would actually have bought.
    Full guide: kit, tips and where it works →
  • Picture stories

    Five random photos, one story that links them all. Each team tells theirs and the room picks the best.

    Players
    4–20, in small teams
    Time
    15–20 min

    You need: Five random pictures per team (magazine cut-outs, phone photos)

    How to play
    1. Give each team five unrelated pictures.
    2. They have five minutes to make a story that uses all five, in any order.
    3. Each team tells its story, showing the pictures as they go.
    4. Vote for the most inventive story.
    Full guide: kit, tips and where it works →
  • Emoji stories

    Retell a film, a meeting or a project using only emoji, and let the others decode it.

    Players
    3–20
    Time
    10–15 min

    You need: Phones, or a whiteboard to draw the symbols

    How to play
    1. Everyone picks a film, a book or a well-known office event.
    2. Write it as a sequence of no more than eight emoji, in the team chat or on the board.
    3. The others guess what it is.
    4. A correct guess scores a point for the guesser and the writer.
    Full guide: kit, tips and where it works →
  • Best match

    A judge flips a describing word, everyone plays the card from their hand that fits it best, the judge picks a winner. Apples to Apples with office words.

    Players
    4–10
    Time
    15–30 min

    You need: About 30 "describing" cards (Awkward, Urgent, Overrated…), About 80 "thing" cards (The printer, Reply all, Free cake…)

    How to play
    1. Deal five thing cards to everyone. One player is the judge.
    2. The judge turns over a describing card.
    3. Everyone else plays a thing card face down; the judge shuffles them, reads them out and picks the best fit.
    4. The winner keeps the describing card; the role of judge moves on. First to five wins.
    Full guide: kit, tips and where it works →

Active games

Get up from the chair. Clear the space first.

  • Hot potato

    Pass an object around the circle while the music plays; whoever holds it when it stops is out.

    Players
    5–20
    Time
    5–10 min

    You need: A soft object: a stress ball, a rolled-up sock, Music from a phone

    How to play
    1. Stand or sit in a circle.
    2. Start the music with your back turned; pass the object around as fast as you can.
    3. When the music stops, whoever holds it is out.
    4. Keep going until two players are left; they pass it back and forth to decide it.
    Full guide: kit, tips and where it works →
  • Steal the bacon

    Two teams, numbered players and one object in the middle. Call a number and both players race to grab it and get home.

    Players
    8–20, two teams
    Time
    10–15 min

    You need: One soft object (a cushion, a scarf), Space to run a few steps

    How to play
    1. Teams line up facing each other; number the players on each side 1, 2, 3…
    2. Put the object halfway between the lines.
    3. The caller shouts a number; those two players race to grab the object and run back to their line.
    4. Making it home scores a point; being tagged on the way gives the point to the other team.
    Full guide: kit, tips and where it works →
  • Human hungry hippos

    One player lies on a rolling board, the teammate pushes them into the middle to grab balls. The board game, life-sized, for a team day outside.

    Players
    8–20, four teams
    Time
    15–20 min

    You need: Rolling boards or scooter boards, A laundry basket per team, Lots of soft balls, A large open space

    How to play
    1. Put the balls in the middle; each team has a corner and a basket.
    2. One player lies on the board holding the basket; a teammate holds their ankles.
    3. On "go", push the player in to scoop balls, then pull them back to empty the basket.
    4. When the balls are gone, the team with the most wins.
    Full guide: kit, tips and where it works →
  • Pin it on

    Blindfolded, spun around, you try to stick a paper moustache or hat onto a poster. Pin the tail on the donkey for grown-ups.

    Players
    3–20
    Time
    10–15 min

    You need: A poster or a big printed picture, Paper accessories with tape, A blindfold

    How to play
    1. Pin the poster to a wall and mark the target spot on it secretly.
    2. Blindfold a player and turn them around three times.
    3. They walk to the wall and stick their accessory on.
    4. Mark each attempt with initials; closest to the spot wins.
    Full guide: kit, tips and where it works →

Conversation games

Questions and bluffs that start the conversations you never get to at work.

  • Would you rather

    Two choices, no third option, and a short explanation. The why is more interesting than the answer.

    Players
    2–20
    Time
    5–15 min

    You need: Nothing at all

    How to play
    1. One player asks a "Would you rather…" question with two options.
    2. Everyone picks one, no fence-sitting.
    3. Go around the group with one sentence each on why.
    4. The next person asks a new question.
    Full guide: kit, tips and where it works →
  • Forehead words

    A word is stuck on your forehead and you have to work it out from your team’s clues and gestures.

    Players
    4–20
    Time
    10–15 min

    You need: Sticky notes and a pen

    How to play
    1. Write a word on a sticky note and put it on a player’s forehead without them seeing.
    2. The team gives clues and acts it out without saying the word.
    3. The player guesses; one minute per word.
    4. Take turns; whoever guesses the most words wins.
    Full guide: kit, tips and where it works →
  • Never have I ever (office edition)

    Say something you have never done; everyone who has done it holds up a finger. Keep it about work and it stays safe for work.

    Players
    4–15
    Time
    10–15 min

    You need: Nothing at all

    How to play
    1. Everyone holds up five fingers.
    2. Take turns saying "Never have I ever…" with something work-related (…sent an email to the wrong person).
    3. Anyone who has done it puts a finger down.
    4. The last person with fingers up wins.
    Full guide: kit, tips and where it works →
  • Two truths and a lie

    Three facts about yourself, one of them made up. The others have to spot the lie. The best ice-breaker there is.

    Players
    3–20
    Time
    10–20 min

    You need: Nothing at all

    How to play
    1. Everyone thinks of two true facts and one believable lie about themselves.
    2. Take turns saying all three in any order.
    3. The group votes on which one is the lie.
    4. Reveal it; everyone who was fooled gives the teller a point.
    Full guide: kit, tips and where it works →
  • One-word story

    The group tells a story one word each, in turn. Nobody controls where it goes, and that is the fun.

    Players
    3–15
    Time
    5–10 min

    You need: Nothing at all

    How to play
    1. Stand in a circle and pick a title ("The day the coffee machine broke").
    2. Go around the circle; each person adds exactly one word.
    3. Keep the pace up; no long pauses.
    4. Whoever says "The end" with a straight face finishes it.
    Full guide: kit, tips and where it works →

Quick games

Two to five minutes, nothing to set up. Start a meeting with one.

  • Count to 20

    The group counts to twenty, one person at a time, in no set order. If two people speak at once, back to one.

    Players
    5–20
    Time
    2–5 min

    You need: Nothing at all

    How to play
    1. Stand in a circle; you may close your eyes.
    2. Anyone says "one", then anyone else says "two", and so on.
    3. No signals, no order. If two people speak at once, start again from one.
    4. Get to twenty as a group and you win.
    Full guide: kit, tips and where it works →
  • Typing race

    Same sentence, same start, everyone types it as fast and as cleanly as they can. Finally, a use for all that email.

    Players
    2–20
    Time
    5–10 min

    You need: A computer each, A shared text to type

    How to play
    1. Share one paragraph everyone can see.
    2. On "go", everyone types it into an empty document.
    3. Stop at one minute; count the words typed correctly.
    4. Most correct words wins; typos cost a word each.
    Full guide: kit, tips and where it works →
  • Statues

    Move while the music plays, freeze when it stops. Anyone who wobbles is out.

    Players
    4–30
    Time
    3–5 min

    You need: Music from a phone

    How to play
    1. Everyone moves or dances while the music plays.
    2. The host stops the music at random.
    3. Everyone freezes. Anyone still moving or laughing is out and becomes a judge.
    4. Last statue standing wins.
    Full guide: kit, tips and where it works →
  • Rock paper scissors tournament

    Everyone plays a round; losers become the cheering section of whoever beat them. In five minutes the whole room is shouting for two people.

    Players
    6–50
    Time
    3–5 min

    You need: Nothing at all

    How to play
    1. Everyone pairs up and plays one round of rock, paper, scissors (best of three).
    2. The loser follows the winner and cheers for them.
    3. Winners find another winner and play again, with their fans behind them.
    4. In the end, two players play with the whole room cheering. One wins.
    Full guide: kit, tips and where it works →