Office Break Games

Two players, one keyboard

6 games ~3–10 min a round Free · no download · scores saved in your browser

Pass the keyboard and settle it properly. Hot-seat games for two people and one desk.

Pick one

All games →
Pong screenshot Pong screenshot

Classic Table Tennis Arcade

Pong

Angle the ball off your paddle’s edge and beat the computer to seven — or a coworker on the same keyboard.

About 3 min

Gorillas screenshot Gorillas screenshot

QBasic Artillery Game

Gorillas

Lob explosive bananas across the skyline.

About 5 min

Scorched Earth screenshot Scorched Earth screenshot

DOS Tank Artillery

Scorched Earth

Dial in angle and power, mind the wind and blow the other tank off the hill.

About 8 min

Four in a Row screenshot Four in a Row screenshot

Connect Four–Style Board Game

Four in a Row

Drop discs into seven columns and line up four across, down or diagonally.

About 3 min

Checkers screenshot Checkers screenshot

Classic Draughts Board Game

Checkers

English draughts against the computer at three levels, or a coworker on the same screen.

About 10 min

Reversi screenshot Reversi screenshot

Othello-Style Board Game

Reversi

Trap a line of discs between two of yours and flip it.

About 8 min

Why these

  • Pong ~3 min · Easy to learn · since 1972 Atari’s first hit, in two-minute matches. Beat the CPU, or hand the other half of the keyboard to a coworker.
  • Gorillas ~5 min · Easy to learn · since 1991 The QBasic classic. Pass the keyboard and settle the standup properly.
  • Scorched Earth ~8 min · Takes practice · since 1991 The 1991 shareware classic: hills that cave in, a baby nuke and a colleague who swears the wind changed.
  • Four in a Row ~3 min · Easy to learn · since 1974 Two minutes a game and no luck at all: see the trap coming one disc earlier than the other side.
  • Checkers ~10 min · Takes practice The board game everyone half-remembers, with the rules settled: compulsory captures, short kings and a computer that waits for you.
  • Reversi ~8 min · Takes practice · since 1883 Sixty-four squares and one rule: trap a line, flip it. Corners win games, and any disc can turn back.

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